Puma and Marder in War Thunder

German BR 3.7 Line with action of Puma and Marder in War Thunder

SdKfz 234 Puma in action

Heavy armoured recon vehicle SdKfz 234 Puma in action.

Realistic Ground Battles with a BR 3.7 line in War Thunder plus Replay Video.

BR (Battle Rating) 3.7 is ideal for playing with German tanks and airplanes in ‘Realistic Ground Battles’ of War Thunder, as it can only be moved up by a maximum of +1 to BR 4.7. On the level of BR 4.7 there are then usually at most three enemy tanks of the US types M4A3E8 or Cobra King or British Churchill Mk VIII, which the German 7.5 cm tank guns cannot penetrate frontal.

Armoured Recon Car Puma

8-wheeled Puma

The 8-wheeled Puma with 5cm gun in turret is one of the fastest vehicles in War Thunder

In addition, one is still well below the BR 5.3, where the American M18 tank destroyer clearly dominates the areas of speed, mobility and firepower. Below BR 5.3 is the German armoured recon car SdKfz 234 Puma, next to the American M22 Locust the fastest armoured scouting vehicle, except in snowy terrain.
On a suitable road, a developed Puma manned with a good driver reaches 55 miles per hour (90 km/hr) and is therefore the first to reach most CAPs (capture points). Taking the CAP still earns the most points at War Thunder and the following entry with a bomber and fighter multiplies this quite often.
In any case, you get significantly more in-game currency ‘Silver Lions’, research points and more additional spawn points to get back in with other vehicles after the loss of the current tank or aircraft than if you limit yourself to knock-out enemy vehicles.
Usually, as a player, I have to score nearly three kills before I have scored as many Silver Lions, Research and Spawn points as once to conquer the CAP alone with a fast vehicle.

In addition, the Puma can now also effectively recon enemy tanks, which are then marked on the mini map for the own team for some time. If an enlightened opponent is destroyed by a team member, the player of the spotting recon vehicle get some points, but above all the later entry with an airplane becomes much cheaper in the case of spawn points.

If the conquest of the CAP and if possible the reconnaissance or destruction of an enemy tank succeeds fast, followed by the own end by enemy fire, then the opposing team has often still no airplanes in the air and only few anti-aircraft vehicles in action, so that one can take out with a relatively fast bomber still one or two opposing vehicles from the game. Once the bomber has been shot down, a fighter or fighter-bomber follows directly behind.
There are also many Silver Lions, research and spawn points for destroying ground vehicles with airplanes, but above all for shooting down enemy aircrafts with a fighter.

Depending on how successful one is, he can then use a second fighter, battle tank, tank destroyer or even just a anti-aircraft vehicle when his planes have been shot down.
The Puma armoured scouting vehicle can still be used in higher BR regions against the American M18, if practiced enough; but it usually need three hits, while the enemy can take it out with one hit. The following video also shows a successful mission on BR 5.7.

Driving the Puma:
Driving fast and controlling the Puma is not that easy and requires a certain amount of practice. For this you should use the menu of War Thunder
Settings = Control = Tank = Driver Support Mode
and preferably use the ‘Space’ key. If you hold it while driving, you can control the Puma safely and easily with the mouse.

Self-Propelled Anti-tank Gun Marder IIIH

Marder III H

Marder III H

The self-propelled anti-tank gun Marder III Ausf H is the most suitable tank destroyer for the German BR 3.7 line. From the spawn entry points it is almost the cheapest tank with its BR 3.0 rating.
It is the first and lowest rated German tank with the long 7.5 cm gun, the impact of which is phenomenal, as can be seen in the following video.
That is why it has been a suitable vehicle right from the start, especially on battlegrounds with a large field of fire.

Video of the Marder, Puma and a captured Stormovik

The following replay video of ‘Realistic Ground Battles’ shows the effect of the Marder IIIH and the mission procedure of the Puma reconnaissance car followed by an aviator mission, here with the German captured Stormovik (BR 3.0, premium plane), which is one of the most favorable ground attack aircraft in terms of the necessary spawn points after a CAP conquest mission.

By the way, the BR 3.7 line has already proven itself as one of the best German vehicle combinations at victory rate and also number of kills.

Which vehicle line has proven itself for BR 3.7?

Following a summary of the proven vehicle combination for the BR 3.7 line, whereby with 9 vehicle slots almost the maximum possible number (10) is used.
As always, the right mix of main vehicles for battles or conquest missions as well as airplanes, tank destroyers and anti-aircraft vehicles is decisive for a successful battle.

Besides Puma and Marder there are also the following vehicles:

StuG III Ausf F

StuG III Ausf F

Assault Gun StuG III Ausf F (BR 3.7)

The StuG III F is the highest possible tank destroyer for this line and with its flat shape ideal for ambushes and lurking, because it is not so easily discovered. It’s also quite mobile, but you shouldn’t rely too much on its 50mm front armor.

Panzer IV Ausf F2

Panzer IV Ausf F2

Panzer IV Ausf F2 (BR 3.3)

The Panzer IV F2 is the best possible medium battle tank with turret for this line. The long 7.5 cm gun and smoke discharger on the vehicle are effective, but the armour is also rather thin with a maximum of 50 mm and you should always be the first to shoot out of a cover.

Anti-aircraft tank Wirbelwind

Anti-aircraft tank Wirbelwind

Anti-aircraft tank Wirbelwind (BR 3.7)

The anti-aircraft tank Wirbelwind (Whirlwind) is of course the most effective German AA vehicle for this line. It can also easily destroy American and British tanks as well as Russian T-34 tanks from the side. Due to the high number of shots per minute it generates so many points that one can often intervene again with a much stronger vehicle or airplane.



Anti-aircraft vehicle Gepard (BR 2.0)

The Gepard (Cheetah) anti-aircraft vehicle is relatively fast and mobile, but only has a single 2 cm gun and two-man crew, which means it can be disabled quickly. This is one of the solutions to get back into the battle with only 150 spawn points, because the Wirbelwind with its BR 3.7 can already cost a lot more.
Alternatively, the half-track vehicle SdKfz 7 with 3.7 cm flak can also be used, but just like the Gepard, its relatively unprotected crew can be quickly switched off by American tanks with heavy and numerous machine-guns or low-flying aircraft.

 Il-2 Stormovik

Il-2 Stormovik

Ground-attacker Il-2 Stormovik (Premium, BR 3.0)

The German captured Stormovik, which costs hardly more than 540 points, is considered to be one of the cheapest ground-attack aircraft to use after the CAP conquest mission. In addition, this premium aircraft earns relatively many ‘Silver Lions’ of the in-game currency and research points.
This Il-2 Stormovik is armed with 2 x 250 kg bombs sufficient to destroy a tank. In addition, the aircraft is robust and well armoured, quite mobile and its strong front armament is also sufficient to destroy ground vehicles in low flight or to destroy enemy aircraft in aerial combat.
As an alernative one could use a Stuka or the Me 410 A-1.

Messerschmitt Bf 110 C

Messerschmitt Bf 110 C

Fighter-bomber Messerschmitt Bf 110 C (BR 3.0)

In contrast to the Stormovik, the Me 110 is considered a fighter and therefore doubles the Spanw points after use for the second fighter in this line, the Bf 109 F-4 listed below.
With a bomb payload of 1,250 kg since recently, almost any – and sometimes several – ground targets can be bombed out in low-level attacks with a 2-second time bomb delay. The aircraft is excellently armed to the front and has a gunner to the rear. The kill of one or the other aircraft over the battlefield is quite possible.
There are two stronger versions (Bf 110F on 3.3. and Bf 110G on 3.7), but they cost more spawn points and only have the same bomb payload, which is the most important point for fighter-bombers.

Fighter plane Messerschmitt Bf 109 F-4 (BR 3.7)

Bf 109 F-4

Bf 109 F-4

The Me 109 F-4 is probably the best German fighter for its battle rating in War Thunder. Maneuverable, fast, with good climbing performance and optional additional machine guns under the wings or a 250 kg bomb for use as fighter-bomber – the perfect aircraft for this line when the opponent has fighters in the air.
It should be noted that without bombs – but with the underwing stations for 15 mm machine guns – a fighter can be used from 480 spawn points, while bombs at a fighter-bomber require at least 576 points. When used as the second fighter (e.g. after the Bf 110) this value doubles, which often makes the difference whether after the Me 410 or Stormovik and Bf 110 the Bf 109F-4 can also be sent into action.

If you don’t know this F2P tank and plane game yet, you can download War Thunder here for free:

Today’s War Diary and Report Feeds

Today 75 and 100 years ago and daily World War Report:

Diary August 17, 1943

Shot down B-17 Fortress of the first Schweinfurt raid

Shot down B-17 Fortress of the first Schweinfurt raid. On the wings the commodore of JG 2, Mayer (left).

WW2 War Diary for Saturday, August 17, 1943:

Air War

Germany – FIRST SCHWEINFURT RAID: 230 8th USAAF B-17 Fortress bomb ball-bearing works at Schweinfurt and 146 B-17s bomb Regensburg; 60 planes lost.
PEENEMUNDE RAID: 597 RAF night bombers (40 lost) attack V-weapons experimental establishment in northeast Germany, killing 732 and halting V-2 tests until October 6.
Britain: 88 German bombers (11 lost) despatched to Lincoln; none find the target. Bombs scattered along East Coast (night August 17-18).
Pacific: US 5th AF carries out devastating series of raids on air bases in Wewak area of New Guinea (August 17 and 18).

Home Fronts

Germany: Colonel-General Jeschonnek, Luftwaffe COS, commits suicide.


Sicily – END OF SICILIAN CAMPAIGN: Americans and British enter Messina. Axis forces evacuated (Operation Lehrgang, ‘Training course’): 39,569 German and 62,000 Italian troops, with all their equipment and supplies, transported across Straits of Messina in small craft. Unprecedented flak ‘umbrella’ prevents Allied air forces from causing serious disruption during 14-day operation.

Sicily Campaign Losses
Casualties Planes
German 32,000 (mainly PoWs) 597
Italian 132,000 (mianly PoWs) 144
British and Canadian 12,843 345 (incl US)
US 9,968 (with British)

Diary August 17, 1918

French battery firing their 75-mm mle 1897

British gunners watch a French battery firing their 75-mm mle 1897 field guns.

World War One Diary for Saturday, August 17, 1918:

Western Front

Mangin’s Tenth Army (1,138 guns) gains c.2000 yards between rivers Oise and Aisne with over 2,000 PoWs (until August 18).

Eastern Front

Northern Russia: 2/10th Royal Scots march through Archangel behind US Marine band, reach Bereznik on river Dvina by barge on August 31.

Middle East

Azerbaijan: Dunsterville arrives at Baku in SS President Kruger, 2 battalions follow, inspects defences on August 18 while defenders lose Fatmai village on northern flank.

Czech National Army in Exile

Czechoslavak Exil Forces in World War II.

Czech soldier on exercise in Britain

Armed with a Bren light machine gun, this Czech soldier is on exercise in Britain.

Before 1938, the 1,500,000 strong Czech Army was one of the largest in Europe. After the Munich Agreement, Czech soldiers began to leave their homeland, and the first Czech units abroad were formed in Poland. The nucleus of a Czech Army was constituted from about 1,000 soldiers and 150 airmen, but it was not long before Poland herself was crushed, and the Czechs were forced to leave Poland; some travelling to the Soviet Union, some to the Middle East and some to France.
At first, the French had insisted that all Czechs serve in the French Foreign Legion, but after France’s own entry into the war an agreement was negotiated by the Czech National Committee in Paris to cancel the Foreign Legion obligation.

At the Foreign Legion base at Agde in southern France, the Czechs were formed into the 1st Czech Division, made up of the 1st and 2nd Infantry Regiments. The organization, equipment and armaments were French, although many of the weapons were leftovers from World War One .

During the Battle of France the 1st Regiment (at Coulommiers) and the 2nd (on the Marne) tried to halt the 16th Panzer Division, but had their flanks turned and had to fight a rearguard action back across France: they were eventually re-grouped at Narbonne before being evacuated from Selte.
The first Czech army camp in England was established at Cholmondeley Castle near Chester, where the various units were re-grouped into battalions of motorised infantry.
After further technical training with British weapons they moved to new bases and rendered assistance to bombed cities, being particularly commended for their quick action following the devastating raid on Coventry in November 1940.The first Czech fighter squadron (No. 310) was formed on 10th July 1940 and its sister squadron (No. 312) on 29 August 1940. Also in July a Czech bomber squadron became part of No.3 Group.

No. 310 Squadron was soon involved in the Battle of Britain while No. 312 Squadron fought over Liverpool. Josef Frantisek, a Czech pilot, was the top Allied ace.

In all, 87 Czech pilots participated in the Battle and eight were killed. By this date a Czech Inspectorate General was established to co-ordinate the activities of the Czech Air Force, which now formed a semi-independent section of the Royal Air Force Volunteer Reserve.

Daybreak on the Somme

New Book

During the terrible slaughter of World War I battles in France, the legendary Irish Guard always was among those leading the charge. Through devastating machine- gun fire, barrage bombing by big shells, and mustard gas, the Irish Guard took its casualties and drove on to the German trenches—and beyond. In the waist deep water and mud of the trenches, the freezing winter rains, and endless hail of exploding shells, the men of the Guard held their ground day and night. Walter Donway is a poet and novelist living in New York City and East Hampton. In this unusual play in verse, three young soldiers, men of the Irish Guard, stand in a trench at dawn awaiting the whistle signal to attack. As they wait, they discuss what soldiers of all times have discussed: the chances of survival, the plans of the generals, the reactions of the enemy. In the next scene, in a trench at night, after the attack, their discussion turns to the fate of Ireland at the hands of the English after the war. In the final scene, at dawn the next day, they lie wounded in a shack waiting to be saved or to die fighting. As they wait, their minds turn back to the Ireland of their youth and the Ireland once of their hopes.

Diary August 16, 1943

End of Axis Berlin-Rome

While Hitler was trapped in the Kursk salient, Italy’s dictator Mussolini and his great power dreams were flooded in the Mediterranean.

WW2 War Diary for Monday, August 16, 1943:

Home Fronts

Italy: Anti-Fascist parties issue joint demand for peace and release of political prisoners.


New Guinea: Australian and American troops encircle Mt Tambu.