Call of War – World War

World War is the big scenario of Call of War across the globe with up to 100 players.

Call of War 'World War'

Strategic Starting Point in Southern Africa and Indian Ocean in Call of War ‘World War’

After testing the standard game of Call of War, the decision was not far to try the ‘very big World War scenario’.

Here I promised myself the advantage that the large number of players – 100 at the beginning of the game on Day 1 – and the large space – the whole world with more than 2,000 provinces – would create an interesting match.

In order not to be so easily attacked at the beginning, I have also looked around for a suitable island and discovered Madagascar off the East African coast in the Indian Ocean.
The starting position on day 1 with troop distribution and the provinces was as follows:

Call of War 'World War'

Starting point on Madagascar on day 1 at Call of War ‘World War’.

In Call of War ‘World War’, there are also some states at the beginning, which are controlled by the computer – the artificial intelligence or AI – and therefore should be brought under control right from the start. Just outside the front door on the opposite mainland was Mozambique, which consists of only seven provinces, which is run by the AI and therefore relatively weak. Before its neighbors will have the same idea, therefore, the first assault units from Madagascar landed there on the second day, while the western neighbor also invaded with armored cars.

Call of War World War

The invasion of the African mainland.

By day 3, my troops had taken control of most of Mozambique.

Call of War 'World War'

Conquest of the majority of Mozambique on the third day.

Now came in Call of War ‘World War’ a special feature. Players can and must, in fact, form alliances and best join a local alliance. Those who do not, is fair game for these alliance players who rigorously seize all other areas in the region.
Madagascar has also already joined an African alliance and already on day 4 the invasion began of the countries of the other players, or those who did not start much in the game and will be managed by the AI ​​as of this day.

This is a rather unattractive feature of the game as it forces all players into alliances and creates dependencies. In the meantime, this was significantly defused for new ‘World War’ games, since only a maximum of five players can form an alliance.

Here in the game with Madagascar, therefore, practically half of Africa was united in a huge alliance that divided the rest of the continent as quickly as possible. Thus on day 4 the conquest of Tanzania by the troops of Madagascar took place.

Call of War World War

Invasion of Tanzania on day 4.

In the next phase, such of the members of the own alliance became victims, which were led in the meantime by the AI, because they had not logged in for some time in the game. Then this nation leaves the Alliance and can be attacked, while the members can not declare war on each other. However, the leader of the alliance can throw out individual members, which then quickly become ‘shark food’.
The leader of an alliance is usually the one who founded it. Should this one leave, another member can take over the lead.
Here you can see how on day 8 the partition of ex-alliance members led by the AI takes place, as in Ethiopia. Madagascar has already spread to the Horn of Africa.

Call of War World War

Day 8: Invasion of Somalia and fight against Ethiopia.

While the troops of Madagascar were busy in the north, the also former Alliance member South Africa attacked my areas in the south and overran many of them. The player from South Africa had also left the Alliance because he had not logged in for a while, but then returned and launched a counterattack. On day 13, the reconquest of these areas is currently in progress.

Call of War 'World War'

Day 13: Recapturing of provinces lost to South Africa.

Then peace returned with South Africa and the player was retaken back into the alliance. However, a short time later the rumor spread that he was active as a ‘mole’ for the South American alliance. And since an alliance member can see all other allied troops (outlined green) on the map and their reconnaissance results, there is of course a risk that he may pass this information on to enemy alliances.
Therefore, starting on day 22, the attack on South Africa, which thereby kicked out our ‘little-gifted’ Alliance leader from Angola from the game. Therefore, the campaign was protracted, difficult and lossy, because in Madagascar in the meantime I had been fully committed to expanding the economy and infrastructure and fewer on new troops.
Here is the situation on the border with South Africa, where even the fleet of Madagascar had to help out. Enemy formations are outlined in red.

Call of War World War

Day 22: Start of the attack on the ‘traitor’ South Africa.

With the help of the Congo, the troops of Madagascar were able to conquer South Africa and Angola and the state territory in Africa looked like this. The most powerful realm of the game, Turkestan (green color), which dominated half of Asia, attacked our alliance in Europe and the Middle East on day 29.
This was probably because a short time later nuclear weapons and long-range missiles became available and the Turkmen capital was in reach from our Alliance areas. Unfortunately, our Congolese player was poorly prepared for this possibility, so that his areas in the Middle East were rapidly overrun and Madagascar was quickly back in the front line.

Call of War World War

Day 29: Turkestan attack on the Alliance.

On day 30, fierce sea battles developed at the entrance to the Red Sea, while the troops of Madagascar quickly moved positions in the Horn of Africa and crossed over into Yemen.

Call of War World War

Day 30: Fierce sea battles and march of the troops of Madagascar in the Horn of Africa.

Obviously the player of Turkestan had underestimated the tenacity of our alliance, so after a short while he gave up and left the AI to the fate of his country. Thus, the troops of Madagascar succeeded in the conquest of South Arabia and most of India, as well as the occupation of the areas of the also by this crisis retired alliance member Angola in the hinterland.

Day 36: after the victory over Turkestan.

Day 36: after the victory over Turkestan.

After Turkmenistan was divided, with the eastern areas incorporating the Asian Alliance, members of our alliance decided to attack them. Although Madagascar, in turn, was busy with the expansion of its own provinces and fewer troops set up, it was of course forced to support the allies and deployed all available local forces, including rockets.

Day 45: new war in Asia.

Day 45: new war in Asia.

And, of course, the enemy in turn attacked the still insufficiently reinforced troops of Madagascar and broke deep into its areas in Southeast Asia, while all possible reinforcements had to be rushed by air and by sea from Africa.

Day 46: Deep enemy (blue) break into India.

Day 46: Deep enemy (blue) break into India.

After the arrival of sufficient reinforcements, the army of Madagascar, together with the allies, was able to recapture almost all areas until day 50 and continue to advance in the direction of Southeast Asia until this enemy was defeated.

Day 50: Advance to Southeast Asia.

Day 50: Advance to Southeast Asia.

And as of day 65, this story repeated many times over that Khabarovsk’s next opponent was able to penetrate deeply into the areas of Madagascar in Southeast Asia, as a new war had broken out before sufficient defensive measures could be implemented.

Day 65: Khabarovsk raid from China and Australia (dark violet).

Day 65: Khabarovsk raid from China and Australia (dark violet).

Despite the chaos, Madagascar was again able to defeat this opponent and except for South America, our alliance soon occupied all areas of the world and won the game.


Although the game lasted a long time and was varied with a large number of opponents, the multiplicity of provinces that need to be managed and defended has somewhat overpowered myself. Also, one is very driven by the events and actions of some very active alliance members, so that the own rhythm and the way of playing suffered a bit. Fortunately, the sizes of the alliances have now been limited to 5 members, so there are on the one hand a variety of them and the personal influence on the gameplay has become more important.

The gigantic ‘World War’ scenario is therefore only for players with enough time for the details and who like to act and communicate in the group.

Test and play Call of War for your own here: button go

Today’s War Diary and Report Feed

Today 75 and 100 years ago and daily World War Report:

Russian arms production

soviet flagRussian (Soviet) armaments production in the Second World War.

Following are tables of the annual Russian (Soviet) armaments production (excluding ammunition) and a comparison of the necessary strategic raw materials.

Production of ZIS3 field guns

Production of ZIS3 field guns in a Soviet artillery factory.

Russian (Soviet) armaments production by weapon types

Annual Soviet production figures of the main arms and military equipment (without ammunition) during the Second World War from 1939-1945:

Tanks and AFV's
Tank type 1939 1940 1941 1942 1943 1944 1945 (6 months) TOTAL
obsolete tanks 2,950 (incl. T-26, BT, T-28) 125 - - - - - 125 (+2,950)
T-26 (all variants) ? 1,549 - - - - - 1,549
BT-8 ? 706 - - - - - 706
T-28 ? 12 - - - - - 12
T-40 - - 41 181 - - - 222
T-50 - - 48 15 - - - 63
T-60 - - 1,818 4,474 - - - 6,292
T-70 - - - 4,883 3,343 - - 8,226
T-80 - - - - 120 - - 120
T-34 - 117 3,014 12,553 15,712 3,723 - 35,119
T-34-85 - - - - 100 11,000 18,330 29,430
T-44 - - - - - - 200 200
KV-1 - 141 1,121 1,753 - - - 3,015
KV-2 - 102 232 - - - - 334
KV-1S - - - 780 452 - - 1,232
KV-85 - - - - 130 - - 130
IS-2 - - - - 102 2,252 1,500 3,854
SU-76 - - - 26 1,928 7,155 3,562 12,671
SU-122 - - - 25 630 493 - 1,148
SU-85 - - - - 750 1,300 - 2,050
SU-100 - - - - - 500 1,175 1,675
SU-152 - - - - 704 - - 704
ISU-122, ISU-152 - - - - 35 2,510 1,530 4,075
TOTAL 2,950 2,752 6,274 24,690 24,006 28,933 26,297 115,902
Other Armaments
Type of Weapon 1939 1940 1941 1942 1943 1944 1945 (6 months) TOTAL
Artillery (including Anti-tank and anti-aircraft guns) 17,348 15,300 42,300 127,000 130,000 122,400 62,000 516,648
Mortars 403,300 (1939-45) ? ? ? ? ? ? 403,300
Machine guns 1,477,400 (1939-45) ? ? ? ? ? ? 1,477,400
Rifles ? ? ? ? ? ? ? ?
Sub-machine guns - - c.5,000,000 (1941-45) ? ? ? ? c.5,000,000
Military trucks and Lorries ? ? ? 30,400 45,600 52,600 68,500 197,100+
Fighter planes c.4,500 4,574 7,086 9,924 14,590 17,913 c.9,000 67,587
Ground attack planes 1,543 8,219 11,177 11,110 c.5,500 37,549
Bomber planes c.3,500 3,571 3,748 3,537 4,074 4,186 c.2,000 24,616
Reconnaissance planes - - - - - - -
Transport and liaison aircraft ? 1,691 3,091 3,298 3,744 5,508 ? 17,322+
Trainers and miscellaneous military types ? 549 267 457 1,260 1,528 ? 4,061+
Cruisers 2 (1939-45) ? ? ? ? ? ? 2
Destroyers 25 (1939-45) ? ? ? ? ? ? 25
Submarines 52 (1939-45) ? ? ? ? ? ? 52
Merchant shipping tonnage ? ? ? ? ? ? ? ?

Raw material production for the military weapon production above:

Annual strategic raw material production (m. metric tons)
Year 1939 1940 1941 1942 1943 1944 1945
Coal ? ? 151.4 75.5 93.1 121.5 149.3
Ore ? ? 24.7 9.7 9.3 11.7 15.9
Steel ? ? 17.9 8.1 8.5 10.9 12.3
Aluminium (in 1.000 metric tons – especially important for aircraft production) ? ? ? 51.7 62.3 82.7 86.3

Diary February 24, 1943

International meeting at Kasserine

International meeting at Kasserine: US, British and French soldiers escort Italian and German PoWs.

WW2 War Diary for Wednesday, February 24, 1943:


Tunisia: Allied planes harry German forces withdrawing through Kasserine Pass; Italian rearguards destroyed, many being captured.

Diary February 24, 1918

German soldiers Eastern Front 1918

German soldiers in action on the Eastern front.

World War One Diary for Sunday, February 24, 1918:

Eastern Front

USSR: Soviets accept German peace terms after Central Executive Committee of Bolshevik Party votes 116-85 for Lenin after he threatens resignation.
Germans take Borisov and Dorpat (Estonia) with 3,000 PoWs. Estonian Provisional Government forms in Reval, proclaims independent republic.
Don: ­Reds occupy Rostov and Novocherkassk (February 25), Ataman Nazarov shot; 1,500 Cossacks follow Whites.

Middle East

Armenia: Turk II Caucasian Corps reoccupies Trebizond and Gümüsane, Turk 36th Division nearing Erzerum on February 25.

Sea War

Adriatic: German raider Wolf returns to Pola having sunk 11 ships (33,000t) in 15 months.
Channel: Keyes submits Zeebrugge Raid plan, Admiralty approves.