Russian Bias in War Thunder


The Russian BIAS in War Thunder on the example of the T-34-85.

Although the Russian developer of War Thunder always denies repeatedly: the bias is real and unmistakable.

Russian bias in War Thunder

Russian bias in War Thunder on the example of the T-34-85.

You have to understand that the T-34 is a well-known Russian tank from WW2. Historically, it was a revolutionary design, which in 1941 formed an unpleasant surprise for the German troops.
The model T-34-85 was built in 1944 and is armed with the more powerful 85 mm gun and is located in War Thunder on the BR (Battle Rating) 5.3.

By comparison, the Tiger I (commissioning in late 1942) and Panther D (early 1943) is located on the higher BR 5.7, although both tanks are about one year older models.

Nevertheless, 44,900 T-34 (82% of total production) were lost during WW2. This is about half of the tank losses of the Red Army.
By contrast, the German Wehrmacht on the Eastern Front lost a total of 32,800 armored vehicles of all kinds vs 96,500 Russian tanks. On average – despite an average numerical superiority on the battlefield of 3:1 – a Russian tank had a kill ratio of just about 1:3 to achieve, which corresponds to a fighting power of just 11% (see figure Russian vs German tanks in WWII)

However, contrary opposed it comes to in War Thunder, as this subsequent 5-minute video shows a typical action with the T-34-85E in a realistic battle:

Please click on the start button for this c.5 min video !

The course is almost always the same, whether against Tiger, Panther, Sherman or Churchill tanks. The T-34-85 dominates the Battle rating range from 5.3 to 6.3 without any problems:

On T-34-85 hardly any serious damage occurs, while its gun can often shoot off easily – with a single shot – most opponent tanks. Additional to that, the extremely low BR-classification of 5.3 as medium tank, whereby the T-34-85 only costs 280 points compared to 450 points of the heavy tank Tiger I !

The effect of the 75 mm gun of the Panther is relatively weak in War Thunder, whereby this also medium tank (and is considered by many experts to be really the best tank design of the war) is rarely used as a competitor, especially since its BR is higher settled.


Thus, the Tiger driver is forced on the mostly small, chaotic battlefields with frequent close-quarter fights of the game to achieve far more kills without being knocked-out by a single shot (the so-called ‘one-shotting’).

On the other hand, the player of a T-34-85 can unabashedly push forward and often capture CAP’s because of his high speed. He simply can remain on his luck because of the somewhat unrealistic bouncing physics of shells – or in the case of a penetration that not much damage happens on his tank. Similarly, if he should be unlucky times yet, he can easily get back into battle with another vehicle or plane because of the low points which his tank costs.

Moreover, on all the battlefields, the starting positions of the Russian team is fix established and are most times better than for the opponent team (more or better protected positions to rush and capture the CAP-points etc).

For the author as a player in War Thunder, there were in the past two months the following incomparable win and kill quotas (Realistic tank battles):

Statistics T-34-85 (BR 5.3) in realistic battles War Thunder:

MonthTotalVictoriesWin Ratio
February564071 %
March12210081 %

The all-time top-19 tanks of the author in the win odds. When the first four are not considered because they were played only a few times, remain virtually only Russian vehicles with a win ratio of 86.6-64.7% on the first page of the list.

The all-time top-19 tanks of the author in the win odds. When the first four and the other British tanks (and which are ‘cut-down’ in their performance in the meantime) are not considered, because they were played only a few times, remain virtually only Russian vehicles with the highest win ratios of 86.6-64.7% on the first page.

Today’s tip: who wants to come quickly forward on the Russian Tech Tree or additionally wants to earn a lot of the in-game currency Silver Lions should concentrate on the T-34-85. And who wants (could) to invest some real money: the acquisition of the Premium package of T-34-85E therefore is worthwhile.

By contrast, at the moment players of other nations should make a big circle around vehicles with the Battle rating range from 4.3 to 6.3 !

Who does not know the F2P tank and plane war game War Thunder can download it from here for free:

bm4-Download

Despite such problems, the tactical options, vehicle setups and use of aircraft over the battlefield makes the game still superior to its competitors.


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8 Comments

  1. This is hilarious.

  2. I totally agree with Keith Patton in everything he said here.

    I played War Thunder for more than a year now, I also have some programming background, and it is the most rigged game I’ve never seen.

    I’m also coming from a military background, and it is a well known fact that Russian materials capabilities are over overwhelmingly exaggerated, not only under Stalling, but also even nowadays: exaggerated characteristics, poor performance, deplorable quality, but they are still playing the tough guys…

  3. The M-4A3E8 Sherman seemed to make easy meat out of the T-34/85 in Korea. The ability of Russian tanks has always been a fiction of Stalinist propaganda and continues to this day. The IDF made mincemeat out of Russian tanks in the Middle East as did the US in Kuwait and Iraq. Russian armor has in the main provided western tankers with target practice. What they are good for is running over unarmed or under armed civilians as they did in Hungary and Czechoslovakia, Clones of Russian tanks did the same thing in Tiananmen Square.

  4. War Thunder is crap. The problem is the computer bot tanks never miss, they know the terrain and go right to hull down positions that are impossible for human players to emulate with the limited vision options we get. Also, the system appears to jack up the computer opponent based on the level of vehicle you are using. This is to get you to spend an ever increasing amount of money to upgrade your tank out of frustration. The modeling of the vehicles bears no resemblance to fact. I’ve had a Tiger tank blown up by a 40 mm anti aircraft gun. The game is ridiculous and I stopped playing it months ago. Only a fool would invest money in it’s game play.

    • you clearly don’t have any idea about armour. If a 40mm anti aircraft gun has enough pen to kill a tiger, then it will. It is realistic for anti aircraft guns to have over 80mm of penetration (a Tiger 1 has 80mm side armour) so what exactly is the problem here? The armour values of the vehicles in game are all correct (except for the highest BR tanks because they have limited information given to the public)
      There are also only bots for your first couple matches and they are really really bad, they drive into buildings, miss their shots and shoot at angles that are 100% ricochets. If you even were versing them (which you weren’t) and you died then I’m sorry to say, but you are very bad at the game.

      • Gee too bad they didn’t have your genius back in the 1940’s. You could have explained that to them and they could have equipped all their main battle tanks with 40mm bofors guns and saved a lot of tankers lives. Your notion of ballistics is crap. The 40mm gun didn’t have enough propellant, mass or penetration no matter what you might think. They got rid of 50mm antitank and tank guns for that very reason. The only thing Battle Thunder gets right is the money making system it uses to drain the bank accounts of tank fan boys like you. Despite what you might think, gaming a video game is not real life. I developed software for a living, and software models can do whatever you want them to do. Battle Thunder is optimized to make money. Period. It is not realistic.

      • You cannot trust the Stalin era production statistics. Here is a story to let you know why. Stalin gave a speech about grain production and said the nation’s production would increase to 72 million tons. The Agriculture Ministry reported that growth had stagnated and only produced 62 million tons the same as the year before. Stalin had everyone in the Ministry arrested and along with their families sent to the Gulag. The lesson was you report what the quota was set at, not the real numbers. Factory directors learned the lesson well.

        Russian losses were so high both in men and materials that tanks were sent into combat without paint in some cases. Losses in men were so great that they were being sent into combat half trained and unarmed, so the Soviet army did not get better, they just flooded the Germans.

        The allied aid was in large part all that helped the Soviets hold the line after the devastating losses in the first two years. That and the opening of five “second fronts” that the Germans had to siphon troops off to deal with. North Africa, Sicily, Italy, France and the Air War.

        The Germans lost the war due to logistics in large part due to production from the West. Without the 500,000 wheeled vehicles and 1200 locomotives sent to them they would have had to walk carrying everything else produced a lot fewer tanks. So which ever way you want to look at it, their great offensives never would have happened without western aid and they never would have recaptured their lost territory.

        Point of fact is they may have won the war but never fully recovered and that fact played into the collapse of the USSR in the 1990s.

        Don’t get me wrong, I am no fan of the Germans, but I can read and interpret data. Regimes who see the truth as something to manipulate to their own ends don’t selectively lie. They lie about everything. After the Wall came down, it was pretty obvious that anything written based on facts “known” before 1990 was based on Stalinist propaganda.

        The book, The Tiger’s Are Burning written by a respected aviation writer, claimed based on Russian figures, that more Tiger tanks were destroyed at Kursk, than had even been manufactured up to that point by German industry.

        It is also interesting that you are hard pressed to find any pictures of US or UK made tanks or planes in Soviet Service. Again a direct result of Stalin’s view of the world and the war.

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  • War Thunder

    • Panzer II H in the typical battle

      German BR 3.0 line for War Thunder with Panzer II H and Panzer III N. State of information April 21, 2017 for ‘Realistic Ground Battles’. The German BR 3.0 line is located in an area of the ‘Battle Rating’ (BR) which most players of the German vehicles will play for a while. The previous vehicles can be explored quite quickly in War Thunder and thus mostly used only for a short time. In fact, the author has played with this line including the premium vehicles Panzer II H (BR 2.3) and Panzer III N (BR 3.0) until he had almost reached the Tiger I tank! This is possible, as these premium vehicles still bring a good bonus in the research and in-game currency SL (Silver Lions). Of course, now the BR 3.0 line comes with me only for ‘warming up’ for a more challenging level as well as to earn a lot of SL. In the last 8 weeks, the line’s average win percentage was 56%. The Panzer II H is the most used German tank of the author, and is even used temporarily on BR 8.0 together with Leopard tanks of the Bundeswehr, as a cheap, small and fast-paced ‘conqueror’ of control zones and even has already some T-54s ‘on its conscience’! Video of action with Panzer II H and Panzer III N What the Panzer II H can do is well visible in this video, where, within 90 seconds of action with the BR-3 line succeeds in flanking 6 enemy tanks and knocking them out with the 5-cm KwK gun – and in a few moments more even taking additional two CAP zones! https://youtu.be/WtVg_hryb2U As can be watched in the second part of the video, the Panzer III N with its short 7.5-cm-KwK gun is also great in action and is mainly used from the beginning if there is nothing to conquer or the Panzer II H or the following plane is lost. The Panzer III N is located exactly on BR 3.0, quite mobile, takes a lot of damage due to its sides skirts and the 7.5-cm gun has one of the fastest reload times in War Thunder. It can quickly disable enemy tanks with an armor of less than 100 mm with the hollow charge shell. Which vehicle line has proven itself for BR 3.0? As always, I would like to introduce you also the additions for my complete (10 slots) line for the German BR 3.0. Again, the right mix of main vehicles for battles or conquest scenarios as well as airplanes, tank destroyers and anti-aircraft vehicles is again crucial for the successful performance during the battles. Tank destroyer Marder III H (BR 3.0) The self-propelled tank destroyer Marder III H is equipped with the German anti-tank gun PAK 40 on the chassis of the >Panzer 38 (t). Even though the vehicle is quite high and vulnerable especially from automatic weapons from ground vehicles or from planes, the gun can deal with all the enemy tanks in this BR range. Especially when the battle has to be carried out on BR 3.7 or 4.0, where T-34, KV-1 and Churchill tanks can occur, this is the best German tank destroyer for this line. Tank destroyer Sturmgeschütz StuG III A (BR 2.3) The assault gun (Sturmgeschuetz) StuG III A at BR 2.3 is the almost ideal ‘cheap’ tank destroyer for this line (a tank destroyer with one lower ‘Battle Rating’ can already be used for 190 spawn points at the beginning and 390 later respectively), if you do not have enough spawn points for another battle tank or airplanes, but do not want to use a anti-aircraft vehicle. The StuG III A has the same fast-firing and effective gun as the Panzer III N, is flat, movable, and also closed on the top, which protects against strafing of ground attack planes and machine-gun fire from ground vehicles. Tank destroyer Sturmpanzer II (BR 2.3) The new Sturmpanzer II (assault tank), which has already been presented in the context of the concept of the super-heavy battle tank Maus in War Thunder, can be practically used on any ‘Battle Rating’ since its 15-cm gun with explosive shells destroys practically every hit vehicle. However, the heavy gun does not have a large range of direction and is particularly inaccurate at greater distances. For this purpose, since it is open at the top, it can be destroyed by strafing planes, quick-fire guns or machine guns. On battlefields with good coverage and short shooting distances, however, Sturmpanzer II is extremely effective. Anti-aircraft vehicle SdKfz 6/2 (BR 3.0) The anti-aircraft half-truck vehicle SdKfz 6/2, armed with the 3.7-cm-Flak, is the most powerful AA-vehicle of the BR-3.0 line. The 3.7-cm gun is more effective than the 2-cm AA-gun, but fires slower and the range of forward pivoting is limited. The vehicle is also hardly armored and quite immobile. Nevertheless, the gun can achieve better results against ground vehicles than the Gepard, especially in the case of heavier tanks. However, the following Gepard is better used for agility and fast conquest. Anti-aircraft tank Gepard (BR 2.0) The anti-aircraft tank Gepard (Cheetah), also like the Marder III on the chassis of the Panzer 38(t), is relatively fast and mobile, but has only a single 20-mm Flak gun and only two crew members. Because of this, the vehicle could be knocked-out very quickly. However, it can be used with this line in any case for the minimum of 150 Spawn points, if one was shot out with his previous vehicle. By conquering a CAP zone or making many hits with the quick-firing gun, or even destroying enemy vehicles or airplanes, you can get more spawn points for a stronger vehicle, or at least you will continue to support your team. It can not be pointed out often enough that many battles are lost only because players of the own team do not assemble a suitable vehicle line, which also includes a cheap (current BR minus 1) anti-aircraft

    • War Thunder German BR 4.0 line – or how to win with two German PzKpfw Churchill tanks a ‘Realistic battle’ vs 6 Russians players? in June 2016 the German BR (battle rating) line 4.3 seemed extremely attractive after the introduction of the ‘Uhu’ night fighter (Eagle owl) and the captured tank KV-2 (both premium vehicles), in addition to the still existing ‘Dicke Max’ and the Bf 109 G-2. But once the author has fought 130 battles in War Thunder with it, however, had to be found out that 112 battles (86 per-cent !!!) are against the totally cheated Russian bias T-34-85 models (on BR 5.0 or 5.3). Since this is very stressful on duration and prepares little fun, then followed the acquisition of the Russian captured tank T-34-747(r) to the already existing PzKpfw Churchill and PzBefw IV to form a powerful German BR 4.0 line. Thus the following results were achieved in the last few months: Now please check out this video (Replay mode) for more details about it: https://youtu.be/v3ceggP1_7Q How to create a successful setup line ? Unless you have at least enabled eight of the 10 available slots, you should of course be sure to use not only your favorite, bought premium vehicles or top-result vehicles. Important next to two optimum and battle-worthy tanks for the respective BR (Battle Rating) are a relatively quick vehicle to conquer the CAPs. For the Germans this is not so simple, most likely is still the Pz II H (but a paid package) or later, the Panther A or II. In addition, it still requires two tank destroyers, as these cost less spawn points and you still can thus use after losing the top vehicle. One of the tank destroyers should thereby have a lower by one BR as the supreme vehicle of the deck, as this just costs a maximum of 190 spawn points (at the beginning, after the first loss of course it’s 390). Furthermore, two anti-aircraft vehicles (AASP) are needed. Again, choose the best one in its BR class, and another, which is located at least one BR lower. The second one is definitely the cheapest vehicle to intervene again in the battle (150 spawn points, even after the loss of other tanks). Many Teams lose battles too often, since the players involved do not have cheap vehicles available anymore after the loss of another tank or plane to intervene in the battle. Although these vehicles are often quite weak, sometimes it is sufficient to kill a tank, aircraft, many hits with the rapid-fire guns or the conquest of a CAP zone, which will allow you to come back with a more powerful vehicle. Ultimately, you should still own at least one bomber and fighter (best are fighter-bombers with bombs from 1,000 lb or at least 500 lb). Optimal is also here, if your BR offers not so many suitable ground vehicles, additionally to use each a fighter and a ground-attacker/bomber with one BR below the top Battle ratings. This could be used during the battle for much fewer points to. This is often useful when the battle is already lost and the enemy is already around your spawn zones. If you have not enough spawn points for the top planes, you could bring a BR -1 fighter without bombs already for 480 points and this has a chance yet to shoot down an enemy plane, instead of being just massacred at the spawn zones. For German BR 4.0 therefore the following line has proven: T-34-747 (r) The most important vehicle, if you want to invest some money for a premium tank. One of Germany’s fastest vehicles in this range, with the magical ‘Stalinium’ armor and ammunition. Suitable for all scenarios where it is necessary to occupy any CAP at the beginning. PzKpfw Churchill A powerful heavy tank, which could be used from the start in battles (without capturing CAPs) at B 4.0 and 4.3. Because it is slow, it’s nothing for the conquest of CAPs. But its thick armor provides problems for many of the Russian tanks in this range, to it is shooting very fast and the turret therefore rotates rapidly towards new targets, what is also good in the confusing street fights. If you still can bring it to the end of the battle, when the opponent no longer has many powerful vehicles, it could make the decision (as in the video above)! Also, a premium vehicle, whose acquisition is useful. StuG III G Well armored, flat and a cannon with lots of penetration. The Sturmgeschuetz (assault gun) StuG III G is the right one, if you are up-tired in a battle at BR 4.7 or 5.0 (where there are some better armored British and American vehicles) and the terrain is suitable to fire over longer distances. Not ideal for the close-quarter fight, because the entire vehicle must be turned to the target. PzBefw IV The alternative for the StuG III G in battles on BR 4.7 and 5.0, if you should have better a turret. This vehicle is premium, but for these cases also satisfies the standard version Pz IV G or J. StuG III A The ‘cheap’ solution of a tank destroyer (BR 2.3), in use if one does not have enough spawn points for something better. Some also prefer the ‘Marder’ here, but the StuG III A is much flattert, firing faster and its shells destroy British and American tanks fairly easily. Against the Russian tanks the 100 mm penetration, however, are a bit scarce. If you don’t have the following PzKpfw III N (Premium), you could also use instead the ‘Marder’ with its very good gun – if you face mostly Russian tanks in the opposing team. Pz III N The Pz III N is also a premium vehicle with BR 3.0. Like the StuG IIIA it fires very fast, is relatively effective armored, mobile and has a turret. The tank is not essential here (and could be – as anticipated

    • Jagdpanther

      German BR 6.3 line in War Thunder with Jagdpanther and Do 335 ‘Pfeil’ (Arrow). The German BR 6.3 line with the premium variant of the Jagdpanther is among others well suited to research the German high-tier tanks quite quickly and at the same time to earn a lot of the in-game currency Silver lions. The premium variant Befw (command tank) Jagdpanther is still comparatively favorable to buy for the second, in-game currency ‘Gold’ (especially if you win a bonus of up to 75% after a battle or use one of the regular special offers). The tank destroyer can quickly and effectively research all the ground vehicles in the German research tree. It has additional armor and a stronger engine than the normal version, so it can also be used to capture CAP zones at conquest scenarios. The Jagdpanther is not only fast, agile and comparatively flat, but it’s also heavily angled with 80 mm front armor which lets many hits simply bounce off or the shells (eg the Russian 85 mm standard shells of the T-34-85 or T-44) can not penetrate at all. This can be watched very nicely in the following video, where it is possible to eliminate five Russian tanks in a face-to-face engagement within a very short time, despite numerous hits (and an effective one at the outset of the battle, which turns off 3 of the 5 crew members). Then there is also a sample of the use of the Do 335 B-2 ‘Pfeil (‘Arrow’), which is heavily armed with armor-piercing guns and bombs. This is also the premium version, which has a BR of 5.7 and is well suitable for the German BR 6.3 line. https://youtu.be/j4yhASGaOA4 However, it is also not to be concealed that the German BR 6.3 line has the tendency to send the player very often into higher ranges of the BR (Battle Rating). Of 106 battles so far in December 2016 only 12 (11%) took place on the optimal BR 6.3 and only 22 (21%) on the BR 6.7. On the other hand, there were 41 (39%) on BR 7.0 and even 30 (28%) on the highest possible BR 7.3. Nevertheless, there was a victory rate of 56% and 1.37 kills per battle. How to create a successful German BR 6.3 line? Of course, you need other vehicles to complement a successful German BR 6.3 line in War Thunder. These German armored vehicles and airplanes have proven themselves, provided that the maximum total number of 10 unlocked vehicle slots is available: Heavy Battle Tank Tiger II(P) (BR 6.3) This variant of the King Tiger tank with the thin armored, but better rounded Porsche turret, the Tiger II (P), is, so to speak, the ‘heavy reserve’ as a ‘Match-winner’ in battles on the knifes edge. The deployment of this heavy tank by the end of a battle has often been decided in favor of the own team, at a moment when the majority of the opposing vehicles have not more many powerful guns. Heavy Battle Tank PzBfw VI (P) (BR 6.0) The Porsche variant of the Tiger tank as a command vehicle is also a premium version of the Tiger I. The colossus is more immobile and slower, but heavier armored. As a premium vehicle, it also brings more research points and in-game currency, so it can be worthwhile in battles up to BR 6.7 to throw this heavy tank into the battle after losing the Jagdpanther. There are also situations in battles on lower BR ranges (when the vehicle costs 450 or 390 points at the beginning), where the PzBfw VI (P) can be preferred to the Jagdpanther because it has a rotatable turret and good reverse driving characteristics. In higher BR ranges, however, its use is not advisable, since its armor does not bring much here and it is comparatively immovable. Self-propelled gun Sturer Emil (BR 6.0) If one comes to a high BR range as BR 7.3, where it is possible to meet as nice contemporaries as the T-54 and the firing field is suitable, the ‘Sture Emil’ is a good choice. Its 12.8 cm gun (similar to the Jagdtiger) can almost wipe out every opponent. Single-seat fighter Fw 190 D-13 (BR 6.0) The fighter planer Fw 190 D-13 is the premium version of the famous Fw 190 Dora, which earns more Silver lions and research points for new aircrafts. Alternatively, the standard version can also be used. The aircraft also has a 500 kg (1,100 lb) bomb, which can easily destroy tanks. Because of the high-speed and increased agility in air combat, the ‘Dora’ can sometimes even shot down a jet aircraft, which you could meet from BR 7.0 onward. Medium bomber Do 217 M-1 (BR 5.0) The medium bomber Do 217 M-1 can carry up to 4 x 1,000 kg (2,200 lb) bombs, is relatively fast and mobile. It is best suited to bomb enemy ground vehicles or to cover CAP zones, which are conquered by the enemy, on which usually several tanks are standing tightly compressed. Anti-aircraft tank Ostwind (BR 4.7) The anti-aircraft tank Ostwind is the most favorable vehicle with which one could return to the battle if one is shot out. This is possible with only 150 points for a AA-tank, which is at least one BR lower than the BR on which the battle takes place. Heavy fighter He 219 A-7 Uhu (BR 4.3= The He 219 A-7 is also a worthwhile premium aircraft. In WW2, it was an outstanding night fighter, in War Thunder her heavy gun armament can be used against ground targets. This usually results in many points and marks the hit tanks for allied ground vehicles. The aircraft is quite fast and mobile. With this BR line it can always be used for only 540 points. Anti-aircraft tank Wirbelwind The Wirbelwind is the second anti-aircraft tank for this line. Two AA-tanks can be deployed into the battle for a relatively few points (for the second one its 300

    • Jagdtiger in War Thunder

      German BR 7.0 line in War Thunder with Jagdtiger and Horten. Today we are dealing with the German BR 7.0 line of War Thunder (realistic ground battles) and what should belong to it. Of course one thinks first of all to the Jagdtiger and the Horten Ho 219 V3 jet aircraft. The Jagdtiger is one of the most powerful and effective vehicles in War Thunder, due to its powerful 128mm gun and strong frontal armor, which can not be penetrated by numerous enemy tanks. When used properly, the Horten is the ‘Star’ for the defensive playing style in a realistic ground battle of War Thunder. This includes careful selected positions to fire over longer distances, taking care that the heavy tank destroyer can’t be flanked since its armor can be easily penetrated from the side. His ‘best mate’ in the air above is the Horten jet aircraft, which appears like a bat, plunging down onto ground vehicles from above and hitting them with the powerful guns. Often, a vehicle can be completely knocked out, but in any case a targeted attack leads to damage and results in points for the player. Additional, the hit vehicle is marked on the small mini map and allied ground vehicles can easily destroy it, for which there are scores in the form of ‘kill assists’. For this the following video of the use of the Jagdtiger and the Horten Ho 219 V3: https://youtu.be/9a5HYaHlQJM How to create a successful German BR 7.0 line? Of course, you need other vehicles to complement a successful German BR 7.0 line in War Thunder. These German armored vehicles and airplanes have proven themselves, provided that the maximum total number of 10 unlocked vehicle slots is available: Heavy battle tank 10.5 cm Tiger II (BR 7.0) The Tiger II with a 10.5 cm gun is a better armed and more powerful variant of the King Tiger tank actually used in WW2. The larger explosive effect of the shells can turn off most enemy vehicles with a single shot. Anti-aircraft tank Coelian (BR 7.0) The anti-aircraft tank Coelian uses the Panther chassis and has a twin 3.7 cm AA-gun. Although the gun is not exactly suitable for fighting tanks because of the lower penetration, it is even more suitable for aircraft. Also, the Panther chassis provides greater speed and mobility as well as better protection. Jet bomber Arado Ar 234 C-3 (BR 7.0) The jet bomber Arado Ar 234 C-3 was the twin-engine successor variant of the Arado Ar 234 Blitz, which was in use at the end of WW2. This bomber can not just named as an ‘addition’, however it has one of the best kill results of ground targets, has a frontal armament as well and is also so fast that you can easily keep most piston fighters at distance. Medium battle tank Panther II (BR 6.7) The Panther II was not used in WW2. This medium battle tank is extremely fast, agile and armed with the long 8.8 cm gun. The Panther II is also very well suited to occupy the CAP zone(s) at the beginning of a battle in the conquest scenarios. Anti-aircraft tank Kugelblitz (BR 6.7) The AA-tank Kugelblitz has a twin 2 cm AA-gun on the chassis of the PzKpfw IV. The armament of the vehicle is extremely powerful, both against air and ground targets. However, the armor on the basis of the Panzer IV is not particularly strong. Tank destroyer Jagdpanther (BR 6.3) The Jagdpanther (here the premium version with improved engine and armor) is fast and mobile, also armed with the long 8.8 cm gun and well protected by its flattened front side. With this line, it is mainly used as the most favorable tank destroyer, since one BR (Battle Rating) below the current maximum value in a battle will allow to use it as a replacement vehicle for just 390 points. Alternatively, the standard Jagdpanther (the premium variant earns more from the in-game currency Silver lions and more research points for new vehicles) or the ‘Sture Emil’ (with this line actually optimal, as with BR 6.0 + 1 = 7.0) could be used. Fighter plane Fw 190 D-13 (BR 6.0) The fighter plane Fw 190 D-13 is the premium version of the famous Fw 190 Dora, which earns more Silverlions and research points for new aircrafts. Alternatively, the standard version can also be used. A fighter with a lower BR can be flown into the battle for just 480 points (without a bomb), which is especially useful if the combat on the ground is already lost. The aircraft also has a 500 kg (1,100 lb) bomb, which can easily destroy tanks. Because of the high speed and increased agility in air combat, the ‘Dora’ can sometimes even shot down a jet aircraft. Anti-aircraft tank Ostwind (BR 4.7) The anti-aircraft tank Ostwind is the most favorable vehicle with which one could return to the battle if one is shot out. This is possible with only 150 points for a AA-tank, which is at least one BR lower than the battle takes place. In this case, only the Ostwind (BR 4.7) is suitable for the German BR-7 line, since there is no other AA-tank up to the Kugelblitz (BR 6.7). Each player should have such a cheap anti-aircraft tank with his line, to be able to return in an emergency. Often, whole battles are lost only because the players of the own team are shoot out and still have enough points for such a vehicle, but do not carry it with them in their line. As a rule, make as many hits with a AA-tank as possible, and probably even killings, so that you can then intervene again with a significantly stronger tank, tank destroyer or aircraft, which could be the decision of the battle. Who does not know the F2P tank and plane war game War Thunder can download it from here for free:

    • Hetzer in action in War Thunder

      German BR 4.7 Line with Hetzer and Jagdpanzer IV in War Thunder. Realistic Ground Battles with a BR 4.7 line in War Thunder plus Replay Video. Today I would like to introduce the German BR (Battle Rating) 4.7 with a complete vehicle line in this ‘niche’. A ‘niche’ because only two small German tank destroyers are at home on BR 4.7 (except premium vehicles). The Jagdpanzer IV and Jagdpanzer 38(t) Hetzer, however, have a lot to offer when used correctly and since up to BR 5.7 there are only a few German tanks at all, they are often ‘High Tier’ – i.e. at the top of the ‘food chain’ and in many months now with regularly 37 percent of the battles. The small tank destroyer Jagdpanzer 38(t) Hetzer is not the fastest and should not be hit from the side or into the lower front plate, but otherwise it usually takes most of the frontal hits effortlessly. Often many opponents do not know the weak points and these can also be camouflaged somewhat with bushes. However, the Hetzer is most effective in the 37 percent of the battles, which take place directly on BR 4.7 (290 entry points for it here). At this opportunity it should always be used as a standard vehicle. From BR 5.0 one has to reckon with the increased occurrence of American M4A3E2 Jumbos and British Churchill Mk VII, which can only penetrate by the 7.5 cm Pak of the Hetzer frontal at small weak points. Although the opponent can only do as well little frontal, the Jumbo is clearly more mobile and has a rotating turret. Often the fight Hetzer vs Jumbo or Churchill is then decided by a member of the own or opposing team, who shoots one of the players distracted by their frontal engagement from the side. If one is moved with his BR 4.7 deck into a battle with BR 5.0 and possibly still BR 5.3, it is recommended to quickly conquer a CAP zone with the armored recon car Puma (see German BR 3.7 line) and then to bomb out these heavily armored allied vehicles with bombers or fighter-bombers. On battlefields with a good field of fire, there is always the alternative to use the Dicker Max, which you should always have with you and which can easily destroy any tank you will encounter here frontal. Should one have the bad luck to play with a battle rating of plus one in a battle on BR 5.7 (after all about 1/3 of the cases) one is for most the time together in one team with the Red Army with their unrealistically overrated T-34-85. Since the M18 (BR 5.3) is often used by the Americans here, the tactic with the fast conquest of a CAP with the Puma usually has only little success and it makes sense to unpack now the tank destroyer Japdpanzer IV. The Jagdpanzer IV is hard to spot when it’s lurking motionless somewhere in the bushes and a deadly enemy for the M18, just like the Hetzer. The armor of the Hetzer does not tear it out so much now, and the Jagdpanzer IV is more agile, faster, harder to detect, has a good traverse for its 7.5 cm gun and can fire numerous smoke discharges. The latter tactical means should always be used in case of damage, retreat under fire and on a CAP zone. In addition, the Jumbo with the 75 mm gun of BR 4.7, which can also be encountered here, also has problems to penetrate the Jagdpanzer IV frontal. The use of heavily armored American and British tanks is also becoming rarer here, since the Soviet 85 mm cannon, clearly overrated by the game developer Gajin by his since a long time well-known Russian BIAS, can easily penetrate these vehicles head-on. Video of the Hetzer and Jagdpanzer IV in action The effectiveness of the Hetzer in frontal combat and the Jagdpanzer IV in ambush lurking positions can be seen well in the following replay video of realistic ground battles with the German BR 4.7 line. In addition, two successful low-flying strikes of the Me 410 A-1 and BF 110 G, which complement this German BR line well. https://youtu.be/_ggbkaJKx7U The victory rate on the German BR 4.7 line in recent months has always been between 40 and 60 percent, i.e. the more defensive playing style of the tank destroyers is supported by this. But above all it’s interesting, because 37% of all battles take place on the best Battle Rating of 4.7 as a ‘top vehicle’ and the two tanks are played relatively rarely, so that many opponents don’t know their weak points and you can take a lot of hits frontal without further damage. Which vehicle line has proven itself for BR 4.7? Following a summary of the proven vehicle combination for the BR 4.7 line, whereby all possible 10 vehicle slots are used. As always, the right mix of main vehicles for battles or conquest missions as well as airplanes, tank destroyers and anti-aircraft vehicles is decisive for a successful battle. Besides Hetzer and Jagdpanzer IV there are also the following vehicles: Armored recon vehicle SdKfz 234/2 Puma (BR 2.7) The most important vehicle for taking a CAP zone during battles in the range of BR 5.0 and probably 5.3 is of course the Puma armored recon vehicle, which is the fastest to get anywhere on roads. If you encounter an M18 at BR 5.3 sometimes, the Puma often needs three hits with its 5 cm Kwk gun, while the fast American tank destroyer only needs one with its 76 mm gun. You could also even take out a Jumbo from the side with the Puma, but too many kills besides conquering the CAP and scouting and reporting enemy tanks should not be expected in these areas of battle rating. Self-propelled gun Dicker Max (BR 4.3) The self-propelled gun ‘Dicker Max’, which is considered a tank destroyer, can already be used

    • How to still win an already lost battle in War Thunder ? UPDATE: This feature has been removed by the developer Gaijin shortly after publication of this article! Watch the subsequent 4 min video to learn how an already lost Realistic Ground Battle can still be turned into a victory in War Thunder – while also getting exceptionally much of the in-game currency Silver Lions: https://youtu.be/Qb5QBbJ9bZM And now a step-by-step guide: 1) We start with a Tank destroyer or Medium tank, because they cost just few spawn points. It should also be a quite effective tank – such as the Russian T-44-122 (Premium). 2) Now we need at least 1-2 kills – here is number 1. Sometimes 3 kills are necessary if one is thrown into a battle at low Battle Ratings. But can one previously capture a control zone, one kill is enough or sometimes even none ! 3) That was number 2: a friendly Tiger driver. These guys show us again and again gladly times their vulnerable sides ! 4) Oops, bad luck, at number 3, it caught us ! 4) However, no problem: the kills have given us enough points to bring now our heavy bomber Pe-8 (with fully equipped bomb load) in. On this battle map, there are three enemy bases (marked with red circles), which we can destroy. 5) Meanwhile, it was found that almost our whole team was killed and the opponents already starts to conquer our control zone. 6) Let’s go in the direction of the first enemy base with our Pe-8 at full speed and with a load of 4 x 1000 kg (2,000 lb) bombs. Don’t worry, it’s very rare so far that the opponent team has fighters at their bases. They prefer to show to us their acrobatic feat over the battle ground ! 7) We are close to the first enemy base and drop 2 x 1000 kg (2,000 lb) bombs. (Note: Until a patch in early May were 4,000 kg (8,000 lb) bombs necessary to destroy a base. At this time we need just 2,000 kg (4,000 lb), so with our 4 x 1000 kg (2,000 lb) bombs we can destroy even two bases). 8) The first base we have destroyed. 9) On the map you can see that only 2 enemy bases remaining to exist. 10) On to the next base and drop the remaining 2 x 1000 kg (2,000 lb) bombs on it. 11) Voila – and in a hopeless situation still won with the destruction of two enemy bases. And we can be sure, the guys in the opposing team now look pretty stupid in front of their screens, as a certainly save victory is away (what is the most fun in this action) ! 12) Therefore nearly 70,000 pieces of ‘Silver Lions’ in-game currency created (with a premium account) and ended up on the 3rd place ! Note: If you play German, so you should always keep a Do 217 with 4 x 1000 kg (2,000 lb) bombs ready; in Britain the Stirling is suitable as the first one; and for US the B-29 Superfortress (with this one you can even destroy all bases at once, as many bombs has this bomber). Who does not know the F2P tank and plane war game War Thunder can download it from here for free:

    • super-haevy tank 'Maus'

      German BR 7.7 line for Realistic ground battles in War Thunder with Maus, Horten and Sturmpanzer II. State of the information of March 25, 2017. This time I present you a ‘niche’ Battle Rating Line, the German BR 7.7. The only current German vehicle on this Battle Rating is the German super-heavy tank ‘Maus’ (Mouse), from which just prototypes existed at the end of WW2. The purpose of this line is to have about 20% of all Realistic Ground Battles in War Thunder with the ‘Maus’ as a top-tier tank in order to be able to deal nicely with enemy teams with early models of the T-54 or T-44 and Stalin tanks. And in the case we are thrown into a higher battle, we often have a surprise effect! Especially the players in Russian teams often also use medium and light tanks from WW2 – like the T-34-85 or BT-7/5 – or ZSU anti-aircraft tanks, as these are already quite sufficient to destroy German Leopard MTB’s from BR (Battle Rating) 8. But if they are in front of a ‘Maus’, they usually only have a short prayer! The ‘Maus’ is suitable for most battles on the BR 7.7, but above especial in close-quarter fights in towns, where it can not be easily caught by the sides when used correctly and is not such an easy target for missile tank destroyers and airplanes. Also, their large mass and number of crew members often help to survive a few penetration hits, and the heavy 12.8 cm gun (identical to the Jagdtiger) can easily destroy most opponents. In addition, it has a coaxial, much faster firing 75 mm cannon, with which light armored targets like anti-aircraft tanks can be destroyed and the guns or tracks of other tanks could be disabled. Similar to the Jagdtiger from the German BR-7.0 Line, the best friend in the air is the Horten Ho 229, which should be used especially at own air superiority. In these battles in the high BR range, however, caution is advised for this ground attacker aircraft, as in the opposing teams are often jet fighters with better air combat characteristics and higher speed, as well as general air defense through modern anti-aircraft vehicles is very effective. And finally, I can present you a little surprise tank destroyer: The last update of War Thunder added the Sturmpanzer II with the 15-cm-sIG-gun, which is actually on the low BR 2.3 at home. But its real potential is actually playing against larger and not quite so fast and movable targets in close combat! For this, the following video about the use of the ‘Maus’, Horten Ho 229 and ‘Sturmpanzer II’ (all in actions starting from the BR 8): https://youtu.be/8pEJwEj4TCs Which vehicle line has proven itself for BR 7.7? As usual, I would also like to show you the compilation of my full and complete (10 slots) line for Germany BR-7.7. Again, the right mix of main vehicles for battles or conquest scenarios as well as airplanes, tank destroyers and anti-aircraft vehicles is crucial for the successful combat result in these battles. Tank destroyer Jagdpanzer 4-5 ‘Kanone’ (BR 7.3) The tank destroyer ‘Kanone’ was once used by the German Bundeswehr and was recently downgraded to the BR 7.3 in WT. Since it is very fast, mobile and flat as well as the one or other hit on its beveled surfaces often rebounds, it is best suited to be used in conquest scenarios from the beginning, in order to quickly reach and occupy these CAPs. Also, the vehicle can hide in open terrain better than the ‘Maus’, which makes it useful for open ground battles starting from BR 8.0. Medium battle tank Panther II (BR 7.0) This medium battle tank was recently raised again in WT from BR 6.7 to BR 7.0. The Panther II is very mobile and it is very good after the loss of the ‘Maus’ as another tank with turret, but the ‘heavy chunks’ in the opposing teams must be clearly grab from the flanks. Also, the ‘Maus’ is not suitable in the high BR starting from 8.0 on open ground, as it is especially for opposing missile tank destroyers or airplanes a not to be overlooked target, where one better accesses this fast and maneuverable tank. Heavy tank destroyer Jagdtiger (BR 7.0) Of course, the Jagdtiger can not be missed in this line. Armed with the same powerful cannon as the ‘Maus’ and outstanding front armor, it is an excellent alternative when the first vehicle has been destroyed, as close to the most favorable tank destroyer (BR minus 1 for 190 points at the beginning). However, it is large, immovable and could easily knocked-out from the side. Tank destroyer Sturmpanzer II (BR 2.3) The assault tank Sturmpanzer II, armed with the heavy 15 cm infantry gun, was just introduced on the BR 2.3. However, with the use of the explosive (HE) shells, the gun is sufficient to destroy every enemy tank in close combat – even on BR 8.0! It is also quite mobile, but the heavy gun has only a small horizontal and vertical range and can only be used on shorter distances. But it is cheap to repair (800 SL), so it’s a good choice to be used in practically lost battles, so as not to waste anymore SL (in-game currency ‘Silverlions’). Also, it is in my line in the case of a battle on the optimal BR 7.7 the cheapest tank destroyer (to deploy for 190 points at the beginning) and a kill with it here earns a lot of SL ! Anti-aircraft tank Kugelblitz (BR 7.0) The anti-aircraft tank Kugelblitz was recently upgraded in the BR from 6.7 to 7.0, probably because it is very effective against ground vehicles as well as airplanes. That’s why it is no longer the cheapest AA-tank to deploy for this line. Anti-aircraft tank Coelian (BR 6.7) The Coelian anti-aircraft tank was instead lowered from BR 7.0 to BR 6.7, so it is

    • Some time ago the community of the F2P war game War Thunder has launched its own project on WWII Logs and Thunder Skill to have finally a public statistical overview ​​about the performance of individual vehicles and win odds of the available different nation teams.   So far, therefore, in accordance with the kill/loss ratio the following vehicles (with an indication of the Battle Rating = BR) are the most effective ones in Realistic Land Battles . Values ​​in the range of 1.0 are only average and below are already reveal too weak vehicles. The Top 75 best armored combat vehicles Top 75 best tanks (according to Thunder Skill, status February 2020): Most effective vehicles Status of information: June, 2016. Most effective Heavy Tanks Additionally, it has to bring to notice, that the use of a heavy tank can cost up to 450 points, a medium tank but only a maximum of 310 points and a tank destroyer at highest 290 points. Therefore, heavy tanks should be supposed to have around a 1.25-1.50 times better shooting quota as medium tanks or tank destroyers, which is unfortunately often not the case. Therefore, one should limit the use of heavy tanks in the game as far as possible, if they do not have high kill to loss quota. Most effective Medium and Light Tanks This is the most important category of combat vehicles, which can be used at relatively inexpensive costs and are most times armed equally, faster, and more flexible and nearly as good as the heavy tank at the same Battle Ratings in War Thunder. You can see that mainly the Russian and at higher Battle Ratings the British vehicles occupy leading positions. Only with the relatively high Battle Rating 6.7 the Germans received with the Panther II an exceptionally good medium battle tank. Therefore, the high win rates at most Battle Ratings, especially for the Russian team – and in the high Battle Ratings for the British – are not surprising. Most effective Tank Destroyers Only in the problematic range of tank destroyers the German teams are the clear leader. But the effective use of these vehicles without a turret is quite challenging and requires already some experience in the mostly existing confusing close-quarter maps. Most effective Anti-Aircraft Tanks Again, apparently the German team are in advantage, even when this are only support vehicles for the second or third wave, which usually can not turn the tide of battle. Most effective Aircrafts Subsequently, the most effective aircraft, which have come in larger quantities into action during the realistic ground battles of War Thunder: Overall arise spots in effectiveness among the nations around the following Battle Ratings: Germany at BR 4.3 (Dicker Max) and 7.0 (Jagdtiger, 10.5-cm-Tiger II, Panther II, Arado bomber) and the Maus at 7.7. Russia around BR 3.7-4.0 (T-34-76), 5.0 (T-34-85) and BR 6.3-7.0 (IS-2, T-44-100, Tu-2 or Premium T-44-122, T-34-100), especially because of the T-34/44 series. Britain from BR 6.7-7.0 (two Centurions, Caernarvon, Spitfire F), at BR 8.0 (Chieftain, Canberra bomber) and probably around BR 4.0 (Churchill III, Achilles). In the US none optimal, above average BR can be found (if any, than most likely around the BR 6.7, including the use of premium vehicles). The most effective premium tank appears to be the Russian T-44-122 with a kill to loss ratio of as much as 1.7 ! Who does not know the F2P tank and plane war game War Thunder can download it from here for free:

    • T-34-747(r)

      The power of the T-34 in War Thunder [German captured T-34-747(r)] and 7 kills with one mission with the He 111 H-16. The following video (Replay video of a Realistic Battle) shows the strength and fighting power of the T-34 in War Thunder. To the suffering of the allied players, however, this was the German captured tank version T-34-747 (r)! Also, a short lesson on how to use the Heinkel He 111 H-16 to destroy seven ground targets in a single mission! https://youtu.be/2GbmyUg8CRk The current state of the author’s results with the German BR 4.0 line in War Thunder is as follows: The introduction of the T-34-747(r) in the authors’ German BR-4.0 deck of took place in July 2016, which can also be seen clearly in the increased number of kills. The tank is particularly suitable for all scenarios, where there is something to capture, because with it mostly the occupation of the CAP as the first one is successful. In addition, useful at battles on the BR 4.0 and 4.3 against American and British tanks. Against Russians tanks usually the deployment of the German captured Churchill tank is of value, because on this BR (Battle Rating) the Russian guns have troubles with its armor as well as the turret rotates in street fighting very fast. Who does not know the F2P tank and plane war game War Thunder can download it from here for free:

    • SdKfz 234 Puma in action

      German BR 3.7 Line with action of Puma and Marder in War Thunder. Best vehicles and planes with video and explanation. Realistic Ground Battles with a BR 3.7 line in War Thunder plus Replay Video. BR (Battle Rating) 3.7 is ideal for playing with German tanks and airplanes in ‘Realistic Ground Battles’ of War Thunder, as it can only be moved up by a maximum of +1 to BR 4.7. On the level of BR 4.7 there are then usually at most three enemy tanks of the US types M4A3E8 or Cobra King or British Churchill Mk VIII, which the German 7.5 cm tank guns cannot penetrate frontal. Armoured Recon Car Puma In addition, one is still well below the BR 5.3, where the American M18 tank destroyer clearly dominates the areas of speed, mobility and firepower. Below BR 5.3 is the German armored recon car SdKfz 234 Puma, next to the American M22 Locust the fastest armored scouting vehicle, except in snowy terrain. On a suitable road, a developed Puma manned with a good driver reaches 55 miles per hour (90 km/hr) and is therefore the first to reach most CAPs (capture points). Taking the CAP still earns the most points at War Thunder and the following entry with a bomber and fighter multiplies this quite often. In any case, you get significantly more in-game currency ‘Silver Lions’, research points and more additional spawn points to get back in with other vehicles after the loss of the current tank or aircraft than if you limit yourself to knock-out enemy vehicles. Usually, as a player, I have to score nearly three kills before I have scored as many Silver Lions, Research and Spawn points at once to conquer the CAP alone with a fast vehicle. In addition, the Puma can now also effectively recon enemy tanks, which are then marked on the mini map for the own team for some time. If an enlightened opponent is destroyed by a team member, the player of the spotting recon vehicle get some points, but above all the later entry with an airplane becomes much cheaper in the case of spawn points. If the conquest of the CAP and if possible the reconnaissance or destruction of an enemy tank succeeds fast, followed by the own end by enemy fire, then the opposing team has often still no airplanes in the air and only few anti-aircraft vehicles in action, so that one can take out with a relatively fast bomber still one or two opposing vehicles from the game. Once the bomber has been shot down, a fighter or fighter-bomber follows directly behind. There are also many Silver Lions, research and spawn points for destroying ground vehicles with airplanes, but above all for shooting down enemy aircraft with a fighter. Depending on how successful one is, he can then use a second fighter, battle tank, tank destroyer or even just an anti-aircraft vehicle when his planes have been shot down. The Puma armored scouting vehicle can still be used in higher BR regions against the American M18, if practiced enough; but it usually needs three hits, while the enemy can take it out with one hit. The following video also shows a successful mission on BR 5.7. Driving the Puma: Driving fast and controlling the Puma is not that easy and requires a certain amount of practice. For this you should use the menu of War Thunder Settings = Control = Tank = Driver Support Mode and preferably use the ‘Space’ key. If you hold it while driving, you can control the Puma safely and easily with the mouse. Self-Propelled Anti-tank Gun Marder IIIH The self-propelled anti-tank gun Marder III Ausf H is the most suitable tank destroyer for the German BR 3.7 line. From the spawn entry points it is almost the cheapest tank with its BR 3.0 rating. It is the first and lowest rated German tank with the long 7.5 cm gun, the impact of which is phenomenal, as can be seen in the following video. That is why it has been a suitable vehicle right from the start, especially on battlegrounds with a large field of fire. Video of the Marder, Puma and a captured Stormovik The following replay video of ‘Realistic Ground Battles’ shows the effect of the Marder IIIH and the mission procedure of the Puma reconnaissance car followed by an aviator mission, here with the German captured Stormovik (BR 3.0, premium plane), which is one of the most favorable ground attack aircraft in terms of the necessary spawn points after a CAP conquest mission. https://youtu.be/hi95ZxZhaho By the way, the BR 3.7 line has already proven itself as one of the best German vehicle combinations at victory rate and also number of kills. Which vehicle line has proven itself for BR 3.7? Following a summary of the proven vehicle combination for the BR 3.7 line, whereby with 9 vehicle slots almost the maximum possible number (10) is used. As always, the right mix of main vehicles for battles or conquest missions as well as airplanes, tank destroyers and anti-aircraft vehicles is decisive for a successful battle. Besides Puma and Marder there are also the following vehicles: Assault Gun StuG III Ausf F (BR 3.7) The StuG III F is the highest possible tank destroyer for this line and with its flat shape ideal for ambushes and lurking, because it is not so easily discovered. It’s also quite mobile, but you shouldn’t rely too much on its 50 mm front armor. Panzer IV Ausf F2 (BR 3.3) The Panzer IV F2 is the best possible medium battle tank with turret for this line. The long 7.5 cm gun and smoke discharger on the vehicle are effective, but the armor is also rather thin with a maximum of 50 mm and you should always be the first to shoot out of a cover. Anti-aircraft tank Wirbelwind (BR 3.7) The anti-aircraft tank Wirbelwind (Whirlwind) is of course the most effective German

    • >German BR 8.3 with missile tank destroyers Raketenjagdpanzer 2 and RakJpz 2 HOT Jaguar in War Thunder. for Realistic Ground Battles in War Thunder, 16 June 2017. The top ‘Battle Rating’ bracket for ‘Realistic land battles’ in War Thunder is the BR 8.3, with the RakJpz 2 HOT (missile tank destroyer) of the Bundeswehr currently the only German vehicle that is located there. Also, the German victory rate on the BR 8.3 is slightly better than if one only use vehicles up to the BR 8.0. RakJpz 2 HOT The RakJpz 2 HOT is particularly suitable for battlefields with good and wide field of fire, as its missile can be steered well with the target optics. In addition, it is very flat and can thus almost always aim at the target behind smallest hilltops, as often only the barley detectable HOT missile projector and target optics are visible above. The RakJpz 2 HOT is also very fast and mobile and can quickly hide even after the impact of the missile. However, the target must be kept in the missile visor so that no cover can be taken before the arrival of the HOT missile. Also, the HOT missile launcher can be rotated only to a certain, limited angle, so that not all targets can be fired immediately. Additional, care must be taken that the target is not leaving the limited field of fire while the missile is on the move. Because of the weak armor, however, both missile tank destroyers are quickly out of action, most times with the first hit. Also, there are much less rebounds of shells than in the case of the tank destroyer ‘Kanonenjagdpanzer’ on the same chassis. RakJpz 2 In addition there is the RakJpz 2 with two more or less steerable missiles, which are so difficult to control that the vehicle is actually suitable for the close combat. An advantage is, however, that at least one of the missiles can be aligned to the left or right, up to 90°, whereby the field of fire is larger than in the case of the RakJpz 2 HOT. Also, it’s located on the BR 8.0, so it costs less entry points than the HOT. It is one of the fastest German tanks (next to RakJpz 2 HOT and the new German premium light tank Ru 251), which makes it ideal for conquering scenarios for the occupation of CAP zones. In most cases there is a direct encounter at a short distance with fast, opposing vehicles, which do the same. Video of the action with the RakJpz 2 HOT and the previous version In these two battles one can see the advantages and the different tactics for both versions of the German Bundeswehr missile tank destroyer. https://youtu.be/NujQPbOxZkY Unfortunately, this top battle rating in War Thunder is not yet fully balanced. This is due to the fact that British vehicles can never fight together with Germans, and since the Americans are always fighting together with the British, the whole story often ends with the Bundeswehr and some Japanese fighting the rest. Since there is no competent German heavy tank (the ‘Maus’ is not correctly modeled in War Thunder and still comes from the Second World War), the close combat is difficult to fight practically only with light protected tanks against – for example – far better protected Russian MTB’s. So the thinly armored Leopard tank can still be destroyed by a ZSU AA-vehicle or even a BT tank from the time before the Second World War. As a result, in the first six months of 2017 only 40% or 41% of the battles were won by the author, which is clearly below the average. Which vehicle bracket has proven itself for BR 8.3? The following is a summary of the author’s proven bracket for the BR 8.3, with the maximum number of 10 different vehicle slots being unlocked. As always, the right mix of main vehicles for battles or conquest scenarios, as well as airplanes, tank destroyers and anti-aircraft vehicles, is again crucial for the successful performance during these battles. Medium battle tank Leopard A1A1 (BR 8.0) As a relatively fast and mobile MTB, the Leopard A1A1 has proved its worth and is used in all battles, where it is not a matter of conquering control zones (CAPs) at the beginning, which are better suited for one of the two missile tank destroyers because of their higher speed. Often the Leopard A1A1 is also used directly after the loss of one or both missile tank destroyers. The predecessor Leopard I is not represented here in the bracket, but could be used also instead of a missile tank destroyer, airplane or the ‘Maus’, according to personal preferences. Heavy battle tank Maus (BR 7.7) The ‘Maus’ (mouse) is particularly suitable for street fighting or in the later course of the battle, when the opponents team has just many anti-aircraft vehicles or other, second and third class tanks in action, which can barely penetrate its armor. Also, the ‘Maus’ often survives several hits when used correctly and is always good for at least one kill of opponent’s modern armor. Tank destroyer Jagdpanzer 4-5 Kanone (BR 7.3) As the cheapest tank destroyer (BR minus 1 and only 190 points at the beginning and 390 later in the battle), the ‘Kanonenjagdpanzer’ is available. This tank destroyer is very fast, mobile and flat and the one or the other hit bounces off its beveled surfaces. Alternatively one could also use the ‘Sturmpanzer II’ (BR 2.3 with murderous howitzer) or the Jagdtiger (BR 7.0). Especially the Sturmpanzer II can earn a lot of in-game currency SL, if one succeeds a kill, as there are enormous bonuses for the knock-out of a much higher-settled vehicle in the ‘Battle Rating’. Anti-aircraft vehicle Flakpz I Gepard The Flakpz I Gepard is excellently suited for hitting fast and distant flying aircraft in the sky. For this purpose, it should be used first and foremost from secure positions, as

    • The Russian BIAS in War Thunder on the example of the T-34-85. Although the Russian developer of War Thunder always denies repeatedly: the bias is real and unmistakable. You have to understand that the T-34 is a well-known Russian tank from WW2. Historically, it was a revolutionary design, which in 1941 formed an unpleasant surprise for the German troops. The model T-34-85 was built in 1944 and is armed with the more powerful 85 mm gun and is located in War Thunder on the BR (Battle Rating) 5.3. By comparison, the Tiger I (commissioning in late 1942) and Panther D (early 1943) is located on the higher BR 5.7, although both tanks are about one year older models. Nevertheless, 44,900 T-34 (82% of total production) were lost during WW2. This is about half of the tank losses of the Red Army. By contrast, the German Wehrmacht on the Eastern Front lost a total of 32,800 armored vehicles of all kinds vs 96,500 Russian tanks. On average – despite an average numerical superiority on the battlefield of 3:1 – a Russian tank had a kill ratio of just about 1:3 to achieve, which corresponds to a fighting power of just 11% (see figure Russian vs German tanks in WWII) However, contrary opposed it comes to in War Thunder, as this subsequent 5-minute video shows a typical action with the T-34-85E in a realistic battle: https://youtu.be/RX2K3jTMOz4 Please click on the start button for this c.5 min video ! The course is almost always the same, whether against Tiger, Panther, Sherman or Churchill tanks. The T-34-85 dominates the Battle rating range from 5.3 to 6.3 without any problems: On T-34-85 hardly any serious damage occurs, while its gun can often shoot off easily – with a single shot – most opponent tanks. Additional to that, the extremely low BR-classification of 5.3 as medium tank, whereby the T-34-85 only costs 280 points compared to 450 points of the heavy tank Tiger I ! The effect of the 75 mm gun of the Panther is relatively weak in War Thunder, whereby this also medium tank (and is considered by many experts to be really the best tank design of the war) is rarely used as a competitor, especially since its BR is higher settled. Thus, the Tiger driver is forced on the mostly small, chaotic battlefields with frequent close-quarter fights of the game to achieve far more kills without being knocked-out by a single shot (the so-called ‘one-shotting’). On the other hand, the player of a T-34-85 can unabashedly push forward and often capture CAP’s because of his high speed. He simply can remain on his luck because of the somewhat unrealistic bouncing physics of shells – or in the case of a penetration that not much damage happens on his tank. Similarly, if he should be unlucky times yet, he can easily get back into battle with another vehicle or plane because of the low points which his tank costs. Moreover, on all the battlefields, the starting positions of the Russian team is fix established and are most times better than for the opponent team (more or better protected positions to rush and capture the CAP-points etc). For the author as a player in War Thunder, there were in the past two months the following incomparable win and kill quotas (Realistic tank battles): Statistics T-34-85 (BR 5.3) in realistic battles War Thunder: Today’s tip: who wants to come quickly forward on the Russian Tech Tree or additionally wants to earn a lot of the in-game currency Silver Lions should concentrate on the T-34-85. And who wants (could) to invest some real money: the acquisition of the Premium package of T-34-85E therefore is worthwhile. By contrast, at the moment players of other nations should make a big circle around vehicles with the Battle rating range from 4.3 to 6.3 ! Who does not know the F2P tank and plane war game War Thunder can download it from here for free: Despite such problems, the tactical options, vehicle setups and use of aircraft over the battlefield makes the game still superior to its competitors.

    • T28

      History of the American heavy tank T28 (later Gun Motor Carriage T95) project from the Second World War and its use in the computer game War Thunder. T28 (later T95) Type: heavy tank (later Gun Motor Carriage). History In September 1943 the American Ordnance Department proposed the construction of a very heavily armored tank, which was designated as T28. Its task should be to attack heavily fortified positions and to be invulnerable against all known enemy tanks. This heavy tank should have an armor plating of 8 inch (203 mm) and should be based on the chassis and the mechanical components of the medium tank T23. It was proposed to use the newly developed 105 mm gun T5E1, which had a high muzzle velocity. The American Army Service Forces granted approval for the T28 in April 1944, but demanded that a mechanical drive be used instead of the electric transmission of the T23. Five prototypes of the final design were ordered by Pacific Car & Foundry. While work was still going on the first vehicle, the designation was changed to 105 mm Gun Motor Carriage T95 in March 1945, as the gun was not in a turret but in the fuselage. With the cessation of hostilities against Japan, the order for the prototypes was reduced to only two, the first being completed in September 1945. Thus, the tests with the prototypes were not carried out until after the end of the war, with the second vehicle being destroyed by fire during its test drives. Due to the successful development of the T29 heavy battle tank, work on the T28/T95 project was discontinued in October 1947. Nor were any production orders placed, although series production was temporarily planned in case the war against Japan had continued. The T28/T95 was the heaviest American tank construction in World War II and also one of the most unusual. In a certain way it resembled the British Tortoise, but had some innovations. The hull was a cast construction with a length of two thirds of the track and oriented towards the rear of the tank. There was a boom at the rear to load ammunition into the combat compartment. The turtle-shaped superstructure (hence the name ‘turtle’) had a vision cupola for the commander, topped by an anti-aircraft machine gun on a ring mount. The 105 mm cannon was arranged in the hull front with a limited traverse in a spherical mantle with 12 inch (305 mm) armor. Each track was a twin unit consisting of two complete HVSS units, with the outer tracks on each side separable and removable to reduce the width and weight of the vehicle for transport by rail or on confined roads. The two dismantled tracked units could then be connected side by side to form a passive unit that could be towed behind either by the vehicle itself or by an accompanying towing vehicle. Specifications Specifications: Armor: Armament and Equipment: Penetration of gun unknown. Service statistics: T28 in War Thunder Status of the information: March 2020. In the F2P computer game War Thunder, the T28 is a premium vehicle and located on the Battle Rating (short BR) 6.3. The freely playable variant under the designation T95 is on the significantly higher BR 7.0, but has a stronger side armor. In its BR range, the T28 is practically unbreakable from the front, which makes it an interesting premium vehicle. The whole thing is further enhanced by the fact that most battles with the American line BR 6.3 usually do not take place higher than BR 6.7 and even the situation of being set as top-tier occurs relatively frequently. I acquired the T28, together with the fast tank destroyer Super Hellcat, for 50 percent discount during the War Thunder anniversary (early November). In addition, these premium vehicles are also available with this discount around Christmas to New Year, as well as May 8th with about 30 percent. It takes some experience to get used to the slow speed and sensitive sides of the T28. This requires a certain knowledge of the maps, where and when the heavy tank destroyer should be used. Usually, my match opening begins with the use of the M18 and the capture of a CAP zone and the attempt to knock out at least one opponent while defending it. Heavy or frontally well armored vehicles like a Panther tank can be easily destroyed from the side from ambush positions, while light tanks are often no problem even for the heavy 0.5in machine gun. However, the latter also applies to the M18 itself. As soon as the M18 is history, the T28 is usually used. If the map is unsuitable or the way into the combat area is too long, the use of the heavy battle tanks M4A3E2 (76mm) Jumbo on BR 6.3 to 6.7 or the T26E1-1 from BR 7.0 is an alternative. In any case, the T28 can still be used to defend later the base (spawn zone) in case of an imminent defeat. This is all the more likely as it is considered a tank destroyer in War Thunder and therefore still costs relatively few spawn points even when used as an additional vehicle at a late stage. Video of T28 in action at War Thunder The effectiveness of the T28 when used correctly, i.e. avoiding the sensitive sides and the rear facing the enemy and covering the few weak spots (mainly the commanders cupola) with bushes, can be guessed from the following eight-minute replay video of a ‘realistic battle’ with eight kills: https://youtu.be/etohZDTi8gc Win rate and BR up-tiers From November 2019 to February 2020, the author’s win rate for the American BR 6.3 line ranged between 50 and 67 percent per month (average just under 62 percent) in a total of 205 battles. It was particularly remarkable that 22 percent of the battles were fought on the best battle rating as ‘top tier’, i.e. the BR 6.3. Another 37 percent were up-tired by only